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Saturday, August 4, 2018

📖 Computer Games and Virtual Worlds

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Computer Games and Virtual Worlds
By:Ross A. Dannenberg
Published on 2010 by American Bar Association


This book explores and discusses how to obtain traditional intellectual property law rights in the non-traditional settings of video game and virtual world environments, and serves as a primer for researching these emerging legal issues. Each chapter addresses: end user license agreements; copyrights, patents, trademarks; and trade secrets, as addressed by U.S. law. It also covers international legal issues stemming from the multi-national user-base and foreign operation of many virtual worlds.

This Book was ranked at 5 by Google Books for keyword computer.

Book ID of Computer Games and Virtual Worlds's Books is a3ZZWkTq8UoC, Book which was written byRoss A. Dannenberghave ETAG "8nXJqzstVe0"

Book which was published by American Bar Association since 2010 have ISBNs, ISBN 13 Code is 9781604427509 and ISBN 10 Code is 1604427507

Reading Mode in Text Status is true and Reading Mode in Image Status is false

Book which have "270 Pages" is Printed at BOOK under CategoryComputers

This Book was rated by Raters and have average rate at ""

This eBook Maturity (Adult Book) status is NOT_MATURE

Book was written in en

eBook Version Availability Status at PDF is falseand in ePub is true

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