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Geometric Algebra for Computer Science
By:Leo Dorst,Daniel Fontijne,Stephen Mann
Published on 2010-07-26 by Elsevier


Until recently, almost all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming. Geometric Algebra for Computer Science presents a compelling alternative to the limitations of linear algebra. Geometric algebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. In this book you will find an introduction to GA that will give you a strong grasp of its relationship to linear algebra and its significance for your work. You will learn how to use GA to represent objects and perform geometric operations on them. And you will begin mastering proven techniques for making GA an integral part of your applications in a way that simplifies your code without slowing it down. * The first book on Geometric Algebra for programmers in computer graphics and entertainment computing * Written by leaders in the field providing essential information on this new technique for 3D graphics * This full colour book includes a website with GAViewer, a program to experiment with GA
This Book was ranked at 32 by Google Books for keyword computer.
Book ID of Geometric Algebra for Computer Science's Books is Sg_uR57ZktoC, Book which was written byLeo Dorst,Daniel Fontijne,Stephen Mannhave ETAG "L15BEeMTCZc"
Book which was published by Elsevier since 2010-07-26 have ISBNs, ISBN 13 Code is 9780080553108 and ISBN 10 Code is 0080553109
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