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Sunday, October 7, 2018

📖 Understanding Motion Capture for Computer Animation and Video Games

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Understanding Motion Capture for Computer Animation and Video Games
By:Alberto Menache
Published on 2000 by Morgan Kaufmann


Motion capture is a technique for recording a performance and then translating it into mathematical terms. Animating motion is critical for the development of applications such as animation, virtual environments and video games. Character animation is the process by which natural movements are modelled and digitized so that digital character movements appear as natural as possible. There are three approaches to character animation: keyframe animation, motion capture, and simulation.

This Book was ranked at 38 by Google Books for keyword computer.

Book ID of Understanding Motion Capture for Computer Animation and Video Games's Books is 9njZ482OYfwC, Book which was written byAlberto Menachehave ETAG "0mU3ixepGHM"

Book which was published by Morgan Kaufmann since 2000 have ISBNs, ISBN 13 Code is 9780124906303 and ISBN 10 Code is 0124906303

Reading Mode in Text Status is false and Reading Mode in Image Status is true

Book which have "238 Pages" is Printed at BOOK under CategoryComputers

This Book was rated by Raters and have average rate at ""

This eBook Maturity (Adult Book) status is NOT_MATURE

Book was written in en

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